using UnityEngine;
using System.Collections;

namespace Perks{
public class SilentAssassin : Perk {

	public const string Name = "Silent Assassin";
	public SilentAssassin(){
		this.equipCost = 1;
		this.description = 
			"Allows you to walk \n" +
			"without making noise.";
		SetRequirements ();
	}
	protected override void SetRequirements ()
	{
		requirements = new RequirementPair[2];
		requirements[0].baseAttribute = ATTRIBUTES.TECHNIQUE;
		requirements[0].requiredValue = 5;
		requirements[1].baseAttribute = ATTRIBUTES.AGILITY;
		requirements[1].requiredValue = 3;
	}
	public override string GetName ()
	{
		return Name;
	}
	public override void OnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
	public override void OnUnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
}
}
